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 Quake3 / Teamplay / q3dm7
Q3dm7 is the most popular team deathmatch map which was played since the q3test ever. Many different tactics were tried since then. Main thing here is good aim, because everyone knows how to play this map. However, if you don't - learn it and use it. Similar to other maps, main item here is Quad Damage, RA comes second. Try to get control over the Red Armor in the very beginning of the game, just rush there to frag everyone. If you're lucky to spawn there, don't let them kill you, or, at least, don't give them Railgun. After you got the second RA get Megahealth and attack Quad. Usually, neither your no enemy team has good weapons for the first Quad fight, so, just try to get it. However, even if you didn't get it, time the next one and fall back to the Red Armor. Don't forget about Megahealth (it usually spawn at around 1:11 - 1:15 or some later). After you've done all this, defend the Red Armor.

A railer should camp the path from Rocket Launcher Another one should camp the central path, but he should be very carefull and fall back to the Red Armor if he'll be in danger

A railer should camp the path from Rocket Launcher.

Another one should camp the central path, but he should be very carefull and fall back to the Red Armor if he'll be in danger.

One of your teammates should cover the upper path Another should cover the lower one The rest of the team shell get the control over the Megahealth. One of them controls the upper path, another - the lower one.

Good idea will be to enter the teleport just before Megahealth spawn If you need help at the Megahealth someone should enter the teleport just before Megahealth spawn.

After that you should prepare the Quad attack. You should find out wich passes to the Quad are guarded better than the others and build your tactics based on the information you've got. Usually the best guarded is the center one and the one from Megahealth. Try to attack from the Rocket Launcher.

Try to attack the Quad from the lower Megaheath path as well And someone should attack from the center path Try to attack the Quad from the lower Megaheath path as well and tell your teammate how good is the center path guarded. Then attack from the center.



Don't forget to get the Railgun before attacking the Quad.

If you can't attack form the Rocket Launcher try to go for the Quad from the Shotgun Those two, who attack from RL should check may or may not they actually rich the Quad. If not, they shell attack from the lower Shotgun.



When three of your teammates are ready to attack the Quad they should go for it at once. The one with armour and a lot af health attacks last, desireble, from the RL. He'll kill wounded enemies and take the Quad. All of those who are still alive should fall back to Red Armor right after the Quad was taken. But if enemy took over the RA control wait for your teammates and then attack it.

One near the central path should wait for his teammates One near the central path should wait for his teammates.

The rest two are waiting near Megahealth Quader shell attack from the Rocket Launcher Quader shell clean up the RL/YA area and attack the Red Armor. Whole team should attack at once.



Those from the Megahealth comes in first, in a second there should be attack through the center path, and then Quader goes in. After getting the RA control you should spawnfrag a lot. One stays at the RA/RG, two goes to a Megahealth and the last one tries to control RL/YA area. He is the one to make the game, if you control the RL as well as RA you'll get the total control over the map.

If you've got enough health and armour you might try to defend Yellow Armor room If you're wounded fall back to the Rocket Launcher bridge and defend it Most probably the enemy team will throw all the forces to attack the Rocket Launcher. If you've got enough health and armour you might try to defend Yellow Armor room. If you're wounded fall back to the Rocket Launcher bridge and defend it.



Now let's speak about situation when enemy is in control of Red Armor. In this case defend the Rocket Launcher and Quad/PG area.

Central path should be defended by a bloke with a Rocket Launcher and a bit of armour First of all you should defend the central path in order to prevent people from railing you. Central path should be defended by a bloke with a Rocket Launcher and a bit of armour.

Try to camp your enemy behind the corner Or near the large health pack The rest of a team should take over the Megahealth control and always fall back to the RL area. If you hear enemy coming try to camp your enemy behind the corner or near the large health pack.

Those who camp the Megahealth should set up the area defence and wait for enemies action.

One of them should camp the teleport exit Another covers an enterence from the Red Armor

One of them should camp the teleport exit.

Another covers an enterence from the Red Armor. Be ready to fall back to Quad area if enemy is stronger then you.



After doing all this get ready to defend the Quad.

The one who's got armour should defend an enterence from Megahealth

The one who's got armour should defend an enterence from Megahealth.



Another one should camp central path.

Always hold the lower Megahealth path and try to get Megahealth Always hold the lower Megahealth path and try to get Megahealth if it's spawntime.

And one of the main defending points is the Rocket Launcher one And one of the main defending points is the Rocket Launcher one. You'll probably have no problem, because it's very simple to defend it.



After getting the Quad attack the Red Armor (see above) and take over the map control.

Hold the enterence from Quad area And the enterence from Red Armor If you're a few frags ahead in a couple of minutes before timelimit hits regroup at the Rocket Launcher. Camp two enterences and be calm. Cover your teammates.



>> Find demos at q3dm7 <<

By Polosatiy

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