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Steps to the victory on CPL Denmark 9 Dec '03  Comments: 24
Pages: 1

In this article you can find the analysis of matches Schroet Kommando on CPL Denmark. We named it "The way to gold medals". We spectated and analysed SK.swe matches from the group stage to superfinal battle against gmpo.AMD.

Steps to the victory on CPL Denmark:

Superfinal game:
 SK.swe vs gmpo @ de_nuke - HLTV demo

Winner bracket final:
 SK.swe vs gmpo @ de_nuke - HLTV demo

Winner bracket semifinal:
 SK.swe vs LuLAN @ de_train - HLTV demo

Winner bracket quarterfinal:
 SK.swe vs matrix @ de_cpl_mill - HLTV demo

Second round in play-off:
 SK.swe vs e2sports @ de_dust2 - HLTV demo

First round in play-off:
 SK.swe vs e-motion @ de_inferno - HLTV demo

Group stage:
 SK.swe vs Heroism @ de_train - HLTV demo
 SK.swe vs SUMO @ de_cbble

SK.swe at de_train

Analysed matches:
 SK.swe vs Heroism 13:4
 SK.swe vs  LuLAN 13:3

SK.swe as Terrorists:
In analysed 2 games SK showed us different tactics in pistol round:

  • Against team Heroism guys from SK.swe tryed to go on plant B but CT killed two T and SK changed direction of attack regrouped and than went down the alley to bombplant.
  • In second match at de_train SK.swe attacked in 2-1-2 scheme. Heaton and Potti went down the alley with bomb, fisker in the center and SpawN with ahl in the ladder distracted enemies.
  • In enemy echo round SK Kept beside each other and crushed enemies on the way.

In the rounds with rifles SK.swe showed, that they had various fulfilled tactics:

  • Main attack tactic. Scheme is 3-1-1. Three guys (Heaton, Potti, ahl) go down the alley, to the yard and to bombplant. Most rounds Heaton was with bomb. Ahl cover Heaton, planting the bomb, from CT respawn, Potti borrowed central hangar. Center was under fisker's control, who also controlled CT center from the roof. SpawN tried to go from CT center to their respawn and to kill CT in back.
  • But sometimes SK changed this scheme and 3-1-1 goes to 3-2: 3 went down the alley, 2 attacked from center, or 2-2-1: 2 went down the alley, 2 attacked from center and 1 from the ladder. But at all they attacked plant in the yard.
  • Second variant of attack was to attack plant B. But in first 30 seconds fisker and ahl Created visibility of attack to plant A
    by using flashbangs and smoke grenades. In the same time Heaton, Potti and SpawN controlled CT arcade from plant B. Than SK began to attack plant B, Heaton and Potti moved through up level, ahl and fisker(with awp) attacked through down level. SpawN looked back.
  • If attack choked, SK changed direction of it and went down the alley and attacked plant A.

SK as Counter-Terrorists:
Comparing with the games on WCG 2003 Grand Final, SK did not change their defense tactics. Changes have touched only pistol rounds.

  • Scheme was: SpawN + Heaton, ahl + fisker + Potti. Heaton and SpawN defened center and alley staying near each other. Potti, ahl and fisker went through low level to meet enemy or try to kill them in back.

In rifle rounds SK.swe used these tactics:

  • Standard scheme:fisker controlled high level of plant A, ahl - low level. Potti defend center, sitting on the nearest car,
    SpawN controlled ladder from bombplant or closer.
  • Other variants look as follows: On plant A everything looks the same. Just Heaton sometimes bought aug to control the alley, and good SpawN's through wall shots in the house.
  • In echo rounds SK all together checked rush from center, after it they ahl and fisker moved near to house through low level, than try to kill enemy from 2 pistols together. Potti and Heaton tryed to do the same on the ladder. SpawN plays a role of the free artist.
  • In other variant SK made little attacks every time from different points.

SK.swe at de_inferno

Analysed matches:
 SK.swe vs e-motion 13:7

SK.swe as Terrorists:
In match against e-motion SK rushed bombplant B through banana hall. When bomb was planted Potti began to control banana hall,
fisker and ahl way from CT respawn, SpawN stands behind the central box at the bombplant. In rifle round SK.swe play following by 2 main tactics.

  • SpawN and Heaton borrow entrance to banana hall. Potti goes with them, when ahl borrows center. Fisker comes to the CT house and than moves to Heaton & co to banana hall. After this SK make rush to plant B with flashbangs and smoke grenades.
  • In second variant SpawN along controls rush from bombplant B. Heaton and Potti goes through right long to the house. Than SK regroups and scheme become to 3-2(3-Potti, ahl, SpawN attack center, 2-Heaton and fisker go through the house). Guys who attack center always use smoke grenades to obscure left side of the center.

SK as Counter-Terrorists:
SpawN with Heaton control plant B. Potti and fisker, who stands with HE on his head, looks at center. Ahl control house from
little sandbox.

  • In echo round guys from SK regroup in pairs and try to arcade from the house and banana hall.
  • They also have various schemes in rifle rounds.
    On bombplant B SK uses new "boost" everytime. Heaton plies between two bombplants.
    On bombplant A ahl usually stands, he controls exit from the house. Potti and fisker control center arranging an ambush in two trunks.
  • Sometimes ahl and fisker go in the house. Thus way Heaton and Potti control center.
  • Also SK.swe uses default scheme, when Potti and ahl are sitting in sandbox. Fisker controls center from CT respawn with awp.

SK.swe at de_nuke

Analysed matches:
 SK.swe vs  gmpo.AMD 13:4
 SK.swe vs  gmpo.AMD 13:10

SK.swe as terrorists:
In pistol round SK has interesting round, when two guys(fisker and ahl) going to ramp through the street and from the house (Heaton and Potti). Than everything from situation(count of the enamies and etc). In rifle rounds SK uses three main tacics:

  • Ahl's target is to controls the street (CT arcade there), fisker looking arcade from little house, Heaton, SpawN and Potti
    rush ramp with all types of grenades.
  • Second variant includes 2-2-1 scheme. Heaton and Potti rush main hall, fisker and ahl go there through the door, SpawN clears the street.
  • And third scheme is 2-3, it means 2(Heaton + Potti) rush main hall, other mates go through the street in the main hall.
  • When enemy has echo round SK runs fast through street to down bombplant.

SK as Counter-Terrorists:

  • All rifle rounds have the same picture. Heaton and fisker control the ramp, hiding or as well as to sitting down in 2 trunks close.
    SpawN and fisker stand directly on up bombplant, Potti stands on the top of ladder and control terrorists movements on the street.
  • In pistol round SK has intersting type of street control SpawN and ahl are sitting near red box in 2 trunks, if terrorists are not attacking by the street, SK begins to clamp from street and ramp.
  • In echo rounds SK.swe borrows something one. Use every box on the street, and the same on the ramp.

Unfortunately, we could not find demo of SK.swe vs SUMO match at de_cbble and analyse SK strstegy at de_dust2 in details, cause
demo was beaten enough.

We hope You like this material and find some useful things in it. We advise you also watch demos of analysed matches.



Pages:
1

Comments
#1 - 20:45 / 9 Dec '03 - Balk
Great article
Very nice.



#2 - 20:57 / 9 Dec '03 - Balk
Although...
Some of the translation is odd (although the words people use for CS positions/tactics even in english are usually a bit odd anyway)...

I think you mean:

camping? instead of 'borrowing'

directions? instead of 'trunks'

'outside' instead of 'street'

But I can't tell what 'arcade' is supposed to mean.



#3 - 21:49 / 9 Dec '03 - Lexx1ch
2 №2
arcade meant Rush I suppose..



#4 - 10:40 / 13 Dec '03 - Balk
sheesh
People are nasty about translations :(



#5 - 18:49 / 20 Nov '06 - Warior
hehe
I think it's an old article now :P






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