TTM v3.0 (by Pavel "Pakman" Kirillov) is one of most popular modification of Unreal Tournament 2003. You can know all changes and new things after read this article. You can get TTM v3.0 here. See also offical TTM site.changes in v3.0
(add) new vote/admin tool (chg) TTM's default settings are now more like original UT2003 (no brightskins, no hitsounds) (add) new console command ShowPlayers shows players' list on screen with ping and netspeed info; list includes spectators (add) support for BonusPack's combos: Crate Combo and Pint-sized Combo; a server admin can separately enable or disable any of those combos; (add) %nn in player-side automatic demorec; returns names of all players in the match; useful when spectating (add) when player joins the server, instructions on how to open TTM's menu are shown on the screen (chg) "server-side settings" window now uses admin tool (chg) IRC reporter's configuration is now stored in ut2003.ini, not ttm2003.ini (chg) in time-limited warmup, if [UnrealGame.DeathMatch]->bTournament=True, time doesn't runs out if there aren't enough players on the server (should be [Engine.GameInfo]->MaxPlayers) (chg) console command ChangeLoadout is now disabled (possibly a way to do "invisible player" hack) (fix) fixed bug: on dedicated servers with advanced users management TTM's "admin login" window didn't worked properly (couldn't log you in) (chg) server info window (accessed from TTM's main menu) revamped (chg) TTM doesn't enforce it's own crosshair by default anymore (add) Player-side option "Hear own footsteps" (NOTE: This is not TTM's option. It's option of UT2003. TTM just provides GUI to that option) (add) "Nickname is ready" / "not ready" announcement in warmup whenever someone becomes "ready" or "not ready" (chg) MODOS scoreboard doesn't override TTM's scoreboard any more (fix) %o flag in client-side auto-demorec now works even in non team-based gametypes